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1231 lines
32 KiB

( Nasu : pixel editor )
|00 @System/vector $2 &pad $6 &r $2 &g $2 &b $2
|10 @Console/vector $2 &read $1 &pad $5 &write $1
|20 @Screen/vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller/vector $2 &button $1 &key $1
|90 @Mouse/vector $2 &x $2 &y $2 &state $1 &chord $1
|a0 @File/vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
|000
@state/timer $1
@settings/depth $1 &color $1 &blend $1 &ratio $1 &tool $1 &focus $2 &zoom $1 &brush $1 &dir $1
@cursor/x $2 &y $2 &last $1
@selection &x1 $1 &y1 $1 &x2 $1 &y2 $1 &zx $1 &zy $1 &a $1
@frame &x1 $2 &y1 $2 &x2 $2 &y2 $2 &width $2 &height $2
@filepath $40
( ext ) $4
@toolview &x1 $2 &y1 $2 &x2 $2 &y2 $2
@colorview &x1 $2 &y1 $2 &x2 $2 &y2 $2
@blendview &x1 $2 &y1 $2 &x2 $2 &y2 $2
@dataview &x1 $2 &y1 $2 &x2 $2 &y2 $2
@preview &x1 $2 &y1 $2 &x2 $2 &y2 $2
@zoomview &x1 $2 &y1 $2 &x2 $2 &y2 $2
@tileview &x1 $2 &y1 $2 &x2 $2 &y2 $2
@nametableview &x $2 &y $2 &x2 $2 &y2 $2
|100
@on-reset ( -> )
( | meta )
;meta #06 DEO2
( | theme )
#079f .System/r DEO2
#0d7f .System/g DEO2
#0cdf .System/b DEO2
( | size )
#012e .Screen/width DEO2
#00f0 .Screen/height DEO2
( | vectors )
;on-console .Console/vector DEO2
( | set defaults )
#0108 .frame/width STZ2
#00c8 .frame/height STZ2
[ LIT2 01 -settings/depth ] STZ
[ LIT2 01 -settings/color ] STZ
[ LIT2 81 -settings/blend ] STZ
[ LIT2 32 -settings/ratio ] STZ
[ LIT2 01 -settings/tool ] STZ
[ LIT2 00 -settings/brush ] STZ
<set-focus>
( | place )
.Screen/width DEI2 #01 SFT2 .frame/width LDZ2 #01 SFT2 SUB2 #001b .frame/width LDZ2 .frame/height LDZ2 ;frame <set-size>
.frame/x1 LDZ2 #0001 SUB2 .frame/y1 LDZ2 #0038 ADD2 #007f DUP2 ;tileview <set-size>
.frame/x1 LDZ2 #0089 ADD2 .frame/y1 LDZ2 #0038 ADD2 #007f DUP2 ;nametableview <set-size>
.frame/x1 LDZ2 #0001 SUB2 .frame/y1 LDZ2 #001f #002f ;zoomview <set-size>
.frame/x1 LDZ2 #002f ADD2 .frame/y1 LDZ2 #001f #002f ;preview <set-size>
.frame/x1 LDZ2 #005f ADD2 .frame/y1 LDZ2 #0020 #002f ;colorview <set-size>
.frame/x1 LDZ2 #008f ADD2 .frame/y1 LDZ2 #001f #002f ;blendview <set-size>
.frame/x1 LDZ2 #00bf ADD2 .frame/y1 LDZ2 #0048 #002f ;dataview <set-size>
.tileview/x1 LDZ2 .tileview/y2 LDZ2 #0008 ADD2 .frame/width LDZ2 #0008 ;toolview <set-size>
( | static drawings )
load-theme <draw-once>
( | begin )
file-new <draw-menu>
untrap BRK
@meta 00
&body ( name )
"Nasu 0a
( details ) "A 20 "Sprite 20 "Editor 0a
( author ) "By 20 "Hundred 20 "Rabbits 0a
( date ) "11 20 "Mar 20 "2026 00 01
( icon ) 83 =appicon
@manifest ( ... )
( > ) 09 "Nasu $1
( - ) 00 00 =about/toggle "About $1
( - ) 01 "n =file-new "New $1
( - ) 01 "r =trap "Rename $1
( - ) 01 "o =file-open "Open $1
( - ) 00 00 =file-open-mono "OpenMono $1
( - ) 01 "s =file-save "Save $1
( - ) 00 00 =file-save-mono "SaveMono $1
( - ) 01 "p =save-theme "SaveTheme $1
( - ) 01 "q =exit "Exit $1
( > ) 0a "Edit $1
( - ) 01 "c =edit-copy-chr "Copy $1
( - ) 05 "C =edit-copy-icn "CopyMono $1
( - ) 01 "v =edit-paste "Paste $1
( - ) 05 "V =edit-paste-icn "PasteMono $1
( - ) 01 "x =edit-cut "Cut $1
( - ) 00 08 =edit-erase "Erase $1
( - ) 00 "i =edit-invert "Invert $1
( - ) 00 "c =edit-colorize "Colorize $1
( - ) 00 00 =edit-flipx "Horizontal $1
( - ) 00 00 =edit-flipy "Veritcal $1
( > ) 02 "Options $1
( - ) 02 00 =toggle-zoom "Zoom $1
( - ) 00 "d =toggle-dir "Direction $1
( > ) 0a "Move $1
( - ) 10 00 =move-up "Up $1
( - ) 20 00 =move-down "Down $1
( - ) 40 00 =move-left "Left $1
( - ) 80 00 =move-right "Right $1
( - ) 14 00 =move-dech "Decr.H $1
( - ) 24 00 =move-inch "Incr.H $1
( - ) 44 00 =move-decw "Decr.W $1
( - ) 84 00 =move-incw "Incr.W $1
( - ) 00 1b =move-reset "Reset $1
( - ) 01 "a =select-all "SelectAll $1
( > ) 07 "Tool $1
( - ) 00 "q =tool-brush "Brush $1
( - ) 00 "w =tool-selector "Selector $1
( - ) 00 "e =tool-zoom "Zoom $1
( - ) 00 "1 =pick-color1 "Background $1
( - ) 00 "2 =pick-color2 "ColorA $1
( - ) 00 "3 =pick-color3 "ColorB $1
( - ) 00 "4 =pick-color4 "ColorC $1 $1
(
@|vectors )
@untrap ( -- )
#0000 .Screen/vector DEO2
;on-button .Controller/vector DEO2
;on-mouse .Mouse/vector DEO2
#01 <draw-filepath>
( release mouse ) [ LIT2 00 -Mouse/state ] DEO
JMP2r
@trap ( -- )
;on-frame-trap .Screen/vector DEO2
;on-button-trap .Controller/vector DEO2
;on-mouse-trap .Mouse/vector DEO2
( | clear cursor )
#40 <draw-cursor>
( release mouse ) [ LIT2 00 -Mouse/state ] DEO
JMP2r
@on-console ( -> )
#00 <draw-filepath>
( | start )
[ LIT &listening $1 ] ?{
#01 ,&listening STR
;filepath #0040 <mclr> }
.Console/read DEI DUPk #1f GTH SWP #7f LTH AND ?{ #00 ,&listening STR }
capture-trap #01 <draw-filepath>
BRK
@on-button-trap ( -> )
#00 <draw-filepath>
.Controller/key DEI DUP #0d EQU #03 MUL SUB capture-trap #01 <draw-filepath>
BRK
@capture-trap ( button -- )
DUP ?{ POP JMP2r }
[ #08 ] NEQk NIP ?{ ;filepath spop POP JMP2r }
[ #0a ] NEQk NIP ?{ file-open }
[ #7f ] NEQk NIP ?{
;filepath #0040 <mclr>
POP JMP2r }
[ #20 ] GTHk NIP ?{ untrap POP JMP2r }
;filepath slen NIP #3f EQU ?{ DUP ;filepath sput }
POP JMP2r
@on-mouse-trap ( -> )
( | release trap on touch )
.Mouse/state DEI ?{ BRK }
untrap BRK
@on-frame-trap ( -> )
.state/timer LDZ DUP #07 AND ?{
DUP #03 SFT #01 AND #30 SFT INC <draw-filepath> }
INC .state/timer STZ
BRK
@on-button ( -> )
.Controller/button DEI2 find-modkey ORAk #00 EQU ?{ DUP2 JSR2 }
POP2 BRK
@on-mouse ( -> )
.Mouse/y DEI2 #000c LTH2 ?trap-menu
( color ) [ LIT2 42 -Mouse/state ] DEI #00 NEQ ADD
( addr* ) ;brush-icn #00 .settings/tool LDZ #30 SFT ADD2 update-cursor [ LIT2 01 -Screen/auto ] DEO
.Mouse/state DEI #00 EQU ?{
.Mouse/x DEI2 .Mouse/y DEI2 .tileview within-rect ?on-touch-tileview
.Mouse/x DEI2 .Mouse/y DEI2 .nametableview within-rect ?on-touch-nametable
.Mouse/x DEI2 .Mouse/y DEI2 .toolview within-rect ?on-touch-toolview
.Mouse/x DEI2 .Mouse/y DEI2 .blendview within-rect ?on-touch-blendview
.Mouse/x DEI2 .Mouse/y DEI2 .colorview within-rect ?on-touch-colorview
.Mouse/x DEI2 .Mouse/y DEI2 .preview within-rect ?on-touch-preview
.Mouse/x DEI2 .Mouse/y DEI2 .zoomview within-rect ?on-touch-zoomview }
( | release-record )
#0000 .Mouse/state DEO
.cursor/last STZ
BRK
@on-touch-tileview ( -> )
.Mouse/x DEI2 .tileview/x1 LDZ2 SUB2 .Mouse/y DEI2 .tileview/y1 LDZ2 SUB2
( | test )
#02 .settings/tool LDZ EQU ?&zoom
#01 .settings/zoom LDZ EQU ?&zoomed
#01 .settings/tool LDZ EQU ?&select
( | paint )
.settings/color LDZ .Mouse/state DEI #01 EQU MUL <put-pixel>
state/<change>
<redraw>
BRK
&zoom ( x* y* -> )
#33 SFT2 NIP STH
#33 SFT2 NIP STHr <set-selection-zoom>
toggle-zoom <redraw>
( release mouse ) [ LIT2 00 -Mouse/state ] DEO
BRK
&zoomed ( x* y* -> )
SWP2 #03 SFT2 #00 .selection/zx LDZ ADD2 SWP2 #03 SFT2 #00 .selection/zy LDZ ADD2 .settings/color LDZ .Mouse/state DEI #01 EQU MUL <put-pixel>
state/<change>
<redraw>
BRK
&select ( x* y* -> )
#03 SFT2 NIP STH
#03 SFT2 NIP STH
SWPr .Mouse/state DEI DUP .cursor/last LDZ ORAk #00 EQU ?{
DUP2 #0100 NEQ2 ?{ STH2kr <set-selection-from> }
DUP2 #0101 NEQ2 ?{ STH2kr <set-selection-to> } }
POP2 POP2r .cursor/last STZ
BRK
@on-touch-nametable ( -> )
( | id )
( ) .Mouse/y DEI2 .nametableview/y LDZ2 SUB2 #43 SFT2
( ) .Mouse/x DEI2 .nametableview/x LDZ2 SUB2 #03 SFT2 ADD2 #0003 MUL2 ;nametable ADD2 STH2
.settings/focus LDZ2 ;spritesheet SUB2 STH2kr STA2
.settings/blend LDZ INC2r INC2r STH2r STA
<draw-nametable>
state/<change>
BRK
@on-touch-toolview ( -> )
( release mouse ) [ LIT2 00 -Mouse/state ] DEO
.Mouse/x DEI2 .toolview/x1 LDZ2 SUB2 #03 SFT2 NIP
( ) [ #20 ] NEQk NIP ?{ file-save POP BRK }
[ #1e ] NEQk NIP ?{ file-open POP BRK }
[ #1d ] NEQk NIP ?{ file-new POP BRK }
[ #04 ] NEQk NIP ?{ #00 <set-tool>
POP BRK }
[ #05 ] NEQk NIP ?{ #01 <set-tool>
POP BRK }
[ #06 ] NEQk NIP ?{ #02 <set-tool> }
INCk .settings/color LDZ NEQ ?{ #00 <set-color>
POP BRK }
[ #02 ] GTHk NIP ?{ INCk <set-color>
POP BRK }
[ #08 ] LTHk NIP ?{ trap POP BRK }
POP BRK
@on-touch-zoomview ( -> )
.Mouse/y DEI2 .zoomview/y1 LDZ2 SUB2 #0020 LTH2 ?{
.Mouse/x DEI2 .zoomview/x1 LDZ2 SUB2 #03 SFT2 NIP
( ) DUP #00 EQU .Mouse/state DEI #01 EQU #0101 NEQ2 ?{ ;op-shiftu <run>
state/<change> }
DUP #00 EQU .Mouse/state DEI #01 GTH #0101 NEQ2 ?{ ;op-shiftd <run>
state/<change> }
DUP #01 EQU .Mouse/state DEI #01 EQU #0101 NEQ2 ?{ ;op-shiftr <run>
state/<change> }
DUP #01 EQU .Mouse/state DEI #01 GTH #0101 NEQ2 ?{ ;op-shiftl <run>
state/<change> }
POP
( release mouse ) [ LIT2 00 -Mouse/state ] DEO !&finish }
.Mouse/x DEI2 .zoomview/x1 LDZ2 SUB2 #02 SFT2 #00 .selection/x1 LDZ #30 SFT2 ADD2
( ) .Mouse/y DEI2 .zoomview/y1 LDZ2 SUB2 #02 SFT2 #00 .selection/y1 LDZ #30 SFT2 ADD2 .settings/color LDZ .Mouse/state DEI #01 EQU MUL <put-pixel> &finish state/<change>
<redraw>
BRK
@on-touch-preview ( -> )
( y ) .Mouse/y DEI2 .preview/y1 LDZ2 SUB2 #03 SFT2 NIP #03 AND
( x ) .Mouse/x DEI2 .preview/x1 LDZ2 SUB2 #03 SFT2 NIP #40 SFT ADD #11 ADD .settings/ratio STZ
<draw-preview>
( release mouse ) [ LIT2 00 -Mouse/state ] DEO
BRK
@on-touch-colorview ( -> )
.Mouse/y DEI2 .colorview/y1 LDZ2 SUB2 #03 SFT2 NIP
( ) [ #00 ] NEQk NIP ?{
.System/r STHk /set-color STHr /set-nibble }
( ) [ #01 ] NEQk NIP ?{
.System/g STHk /set-color STHr /set-nibble }
( ) [ #02 ] NEQk NIP ?{
.System/b STHk /set-color STHr /set-nibble }
POP <redraw>
BRK
&set-nibble ( -- )
.settings/color LDZ #01 SFT ADD DEO
JMP2r
&set-color ( -- )
.settings/color LDZ STHk #01 SFT ADD DEI STHr #01 AND STHk #0f SWP [ #60 SFT SFT ] AND STHr #00 EQU .Mouse/x DEI2 .colorview/x1 LDZ2 SUB2 #01 SFT2 NIP
( clamp to #0f ) DUP #01 GTH SUB SWP [ #60 SFT SFT ] ADD JMP2r
@on-touch-blendview ( -> )
( ) .Mouse/x DEI2 .blendview/x1 LDZ2 SUB2 #03 SFT2 NIP
( ) .Mouse/y DEI2 .blendview/y1 LDZ2 SUB2 #03 SFT2 NIP #20 SFT ADD [ #0f GTHk NIP ] ?{
DUP .settings/blend STHk LDZ #b0 AND ADD STHr STZ !&end }
#03 AND
( ) [ #02 NEQk NIP ] ?{
.settings/blend STHk LDZ #20 EOR STHr STZ }
( ) [ #03 NEQk NIP ] ?{
.settings/blend STHk LDZ #10 EOR STHr STZ } &end POP <draw-blendview>
<draw-preview>
( | release mouse )
[ LIT2 00 -Mouse/state ] DEO
BRK
(
@|helpers )
@toggle-dir ( -- )
[ LIT2 00 -settings/dir ] LDZ EQU .settings/dir STZ !<draw-tileview>
@toggle-zoom ( -- )
.settings/zoom LDZk #00 EQU SWP STZ
<draw-tileview> !<draw-toolview>
@<set-color> ( color -- )
.settings/color STZ
<draw-toolview> !<draw-colorview>
@<set-tool> ( tool -- )
.settings/tool STZ !<draw-toolview>
@clamp-selection ( -- )
( ) .selection/x1 LDZ #0f STHk LTH ?&ok-limitx1
STHkr .selection/x1 STZ &ok-limitx1 POPr
( ) .selection/y1 LDZ #0f STHk LTH ?&ok-limity1
STHkr .selection/y1 STZ &ok-limity1 POPr
( ) .selection/x2 LDZ #0f STHk LTH ?&ok-limitx2
STHkr .selection/x2 STZ &ok-limitx2 POPr
( ) .selection/y2 LDZ #0f STHk LTH ?&ok-limity2
STHkr .selection/y2 STZ &ok-limity2 POPr
( | invert )
( ) .selection/x2 LDZ .selection/x1 LDZ STHk GTH ?&ok-flipx
STHkr .selection/x2 STZ &ok-flipx POPr
( ) .selection/y2 LDZ .selection/y1 LDZ STHk GTH ?&ok-flipy
STHkr .selection/y2 STZ &ok-flipy POPr JMP2r
@<set-selection-zoom> ( x y -- )
#7f AND .selection/zy STZ
#7f AND .selection/zx STZ
JMP2r
@<set-selection-from> ( x y -- )
#0f AND
( ) DUP .selection/y1 STZ
( ) .selection/y2 STZ
#0f AND
( ) DUP .selection/x1 STZ
( ) .selection/x2 STZ
<set-focus> !<redraw>
@<set-selection-to> ( x y -- )
.selection/y2 STZ
.selection/x2 STZ
clamp-selection !<redraw>
@<set-focus> ( -- )
.selection LDZ2 get-tile-addr .settings/focus STZ2
JMP2r
@<mod-selection> ( x y -- )
.settings/zoom LDZ ?<mod-selection-zoom>
DUP .selection/y2 LDZ ADD #0f AND .selection/y2 STZ
.selection/y1 LDZ ADD #0f AND .selection/y1 STZ
DUP .selection/x2 LDZ ADD #0f AND .selection/x2 STZ
.selection/x1 LDZ ADD #0f AND .selection/x1 STZ
( | clamp )
.selection/x2 LDZ .selection/x1 LDZ GTH ?{ .selection/x1 LDZ .selection/x2 STZ }
.selection/y2 LDZ .selection/y1 LDZ GTH ?{ .selection/y1 LDZ .selection/y2 STZ }
.selection/x1 LDZ #30 SFT .selection/y1 LDZ #30 SFT <set-selection-zoom>
( | focus )
<set-focus> !<redraw>
@<mod-selection-zoom> ( x y -- )
( | set zoom )
.selection/zy LDZ ADD SWP .selection/zx LDZ ADD SWP <set-selection-zoom>
( | set from )
.selection/zx LDZ #03 SFT .selection/zy LDZ #03 SFT <set-selection-from> !<draw-tileview-zoom>
@<scale-selection> ( x y -- )
.selection/y2 LDZ ADD #0f AND .selection/y2 STZ
.selection/x2 LDZ ADD #0f AND .selection/x2 STZ
( | clamp )
.selection/x2 LDZ .selection/x1 LDZ GTH ?{ .selection/x1 LDZ .selection/x2 STZ }
.selection/y2 LDZ .selection/y1 LDZ GTH ?{ .selection/y1 LDZ .selection/y2 STZ }
( | focus )
<set-focus> !<redraw>
@is-mono ( filepath -- f )
scap #0004 SUB2
( ) LDA2k [ LIT2 ".i ] EQU2 STH
( ) INC2 INC2 LDA2 [ LIT2 "cn ] EQU2 STHr AND JMP2r
@get-tile-addr ( x y -- addr* )
#40 SFT ADD #00 SWP #40 SFT2 ;spritesheet ADD2 JMP2r
@get-pixel ( x* y* -- color )
( | channel 1 )
( ) OVR2 SWP2 get-pixel-addr [ STH2k ] LDA
( ) ROT ROT NIP #07 AND [ STHk ]
( ) #07 SWP SUB SFT #01 AND
( | channel 2 )
( ) [ STHr ] [ STH2r ] #0008 ADD2 LDA SWP
( ) #07 SWP SUB SFT #01 AND
( ) DUP ADD ADD JMP2r
@get-pixel-addr ( x* y* -- addr* )
( | clamp )
#007f AND2 SWP2 #007f AND2 SWP2
( | get row )
DUP2 #0007 AND2
( | get tile )
SWP2 #83 SFT2 ADD2 SWP2 #43 SFT2 ADD2 ;spritesheet ADD2 JMP2r
@<put-pixel> ( x* y* color -- )
STH
OVR2 SWP2 get-pixel-addr
( ch1 ) OVR2 OVR2 STHkr #00 <toggle-pixel>
( ch2 ) #0008 ADD2 STHr #01
( >> )
@<toggle-pixel> ( x* addr* color -- )
STH2
LDAk STH
SWP2 NIP STHr SWP STH2r SFT #01 AND ?&do-set
( mask ) #0107 ROT #07 AND SUB #40 SFT SFT #ff EOR AND
( save ) ROT ROT STA
JMP2r
&do-set ( mask )
#0107 ROT #07 AND SUB #40 SFT SFT ORA
( save ) ROT ROT STA
JMP2r
@has-nametable ( -- bool )
;nametable STH2k #0300 ADD2 STH2r
&>loop
LDAk #00 EQU ?{ POP2 POP2 #01 JMP2r }
INC2 GTH2k ?&>loop
POP2 POP2 #00 JMP2r
@get-strw ( str* -- width* )
slen #30 SFT2 JMP2r
@state/<unchange> ( -- )
[ LIT2 01 _&changed ] STR !/<draw>
@state/<change> ( -- )
[ LIT2 03 _&changed ] STR
( >> )
@state/<draw> ( -- )
.toolview/x2 LDZ2 #0008 SUB2 .Screen/x DEO2
.toolview/y1 LDZ2 .Screen/y DEO2
;save-icn .Screen/addr DEO2
[ LIT2 &changed $1 -Screen/sprite ] DEO
JMP2r
(
@|filter )
@<filter> ( op* -- )
,&fn STR2
.selection/y2 LDZ INC #30 SFT .selection/y1 LDZ #30 SFT
&>ver
STHk .selection/x2 LDZ INC #30 SFT .selection/x1 LDZ #30 SFT
&>hor
#00 OVR #00 STHkr [ LIT2 &fn $2 ] JSR2 INC GTHk ?&>hor
POP2 POPr INC GTHk ?&>ver
POP2 JMP2r
@filter-colorize ( x* y* -- )
OVR2 OVR2 get-pixel INC #03 AND !<put-pixel>
@filter-flipx ( x* y* -- )
( | ignore second half )
OVR2
( ) [ LIT2 00 -selection/x1 ] LDZ #30 SFT2
( ) [ LIT2 00 -selection/x2 ] LDZ INC #30 SFT2 OVR2 SUB2 #01 SFT2
( ) ADD2 LTH2 ?{ POP2 POP2 JMP2r }
( write ) STH2
DUP2 ,&x1 STR2
( ) [ LIT2 00 -selection/x2 ] LDZ INC #30 SFT2 #0001 SUB2 SWP2 SUB2
( ) [ LIT2 00 -selection/x1 ] LDZ #30 SFT2 ADD2 ,&x2 STR2
( ) [ LIT2 &x1 $2 ] STH2kr get-pixel ,&c1 STR
( ) [ LIT2 &x2 $2 ] STH2kr get-pixel ,&c2 STR
,&x2 LDR2 STH2kr [ LIT &c1 $1 ] <put-pixel>
,&x1 LDR2 STH2r [ LIT &c2 $1 ] !<put-pixel>
@filter-flipy ( x* y* -- )
( | ignore second half )
DUP2
( ) [ LIT2 00 -selection/y1 ] LDZ #30 SFT2
( ) [ LIT2 00 -selection/y2 ] LDZ INC #30 SFT2 OVR2 SUB2 #01 SFT2
( ) ADD2 LTH2 ?{ POP2 POP2 JMP2r }
( | write )
DUP2 ,&y1 STR2
( ) [ LIT2 00 -selection/y2 ] LDZ INC #30 SFT2 #0001 SUB2 SWP2 SUB2 [ LIT2 00 -selection/y1 ] LDZ #30 SFT2 ADD2 ,&y2 STR2
DUP2 [ LIT2 &y1 $2 ] get-pixel ,&c1 STR
DUP2 [ LIT2 &y2 $2 ] get-pixel ,&c2 STR
DUP2 ,&y2 LDR2 [ LIT &c1 $1 ] <put-pixel>
,&y1 LDR2 [ LIT &c2 $1 ] !<put-pixel>
(
@|map )
@<run> ( op* -- )
.settings/dir LDZ ?<run-ver>
,&fn STR2
.selection/y2 LDZ INC .selection/y1 LDZ
&>ver
.selection/x2 LDZ INC .selection/x1 LDZ
&>hor
OVR2 NIP OVR SWP get-tile-addr [ LIT2 &fn $2 ] JSR2 INC GTHk ?&>hor
POP2 INC GTHk ?&>ver
POP2 JMP2r
@<run-ver> ( op* -- )
,&fn STR2
.selection/x2 LDZ INC .selection/x1 LDZ
&>ver
.selection/y2 LDZ INC .selection/y1 LDZ
&>hor
OVR2 NIP OVR get-tile-addr [ LIT2 &fn $2 ] JSR2 INC GTHk ?&>hor
POP2 INC GTHk ?&>ver
POP2 JMP2r
@op-erase ( addr* -- )
#0010 !<mclr>
@op-invert ( addr* -- )
,&t STR2
#1000
&>loop
#00 OVR [ LIT2 &t $2 ] ADD2 LDA2k #ffff EOR2 SWP2 STA2
INC INC GTHk ?&>loop
POP2 JMP2r
@op-shiftu ( addr* -- )
DUP2k #0007 ADD2 SWP2 LDAk STH
&>ch1
INC2k LDA STH
DUP2 STHr ROT ROT STA
INC2 GTH2k ?&>ch1
POP2
( cap ) STHr ROT ROT STA
#0008 ADD2 DUP2 #0007 ADD2 SWP2 LDAk STH
&>ch2
INC2k LDA STH
DUP2 STHr ROT ROT STA
INC2 GTH2k ?&>ch2
POP2
( cap ) STHr ROT ROT STA
JMP2r
@op-shiftd ( addr* -- )
DUP2k #0007 ADD2 LDAk STH
&>ch1
DUP2 #0001 SUB2 LDA STH
DUP2 STHr ROT ROT STA
#0001 SUB2 LTH2k ?&>ch1
POP2
( cap ) STHr ROT ROT STA
#0008 ADD2 DUP2 #0007 ADD2 LDAk STH
&>ch2
DUP2 #0001 SUB2 LDA STH
DUP2 STHr ROT ROT STA
#0001 SUB2 LTH2k ?&>ch2
POP2
( cap ) STHr ROT ROT STA
JMP2r
@op-shiftl ( addr* -- )
STH2
#0800
&>loop
( 1 ) #00 OVR STH2kr ADD2
( 1 ) LDAk rol ROT ROT STA
( 2 ) #00 OVR STH2kr #0008 ADD2 ADD2
( 2 ) LDAk rol ROT ROT STA
INC GTHk ?&>loop
POP2 POP2r JMP2r
@op-shiftr ( addr* -- )
STH2
#0800
&>loop
( 1 ) #00 OVR STH2kr ADD2
( 1 ) LDAk ror ROT ROT STA
( 2 ) #00 OVR STH2kr #0008 ADD2 ADD2
( 2 ) LDAk ror ROT ROT STA
INC GTHk ?&>loop
POP2 POP2r JMP2r
@op-read ( addr* -- )
.File/read DEO2
JMP2r
@op-write ( addr* -- )
[ LIT2 &length $2 ]
( ) DUP2 .File/length DEO2
( ) ;&buf SWP2 <mcpy>
;&buf .File/write DEO2
JMP2r
&buf $10
(
@|drawing )
@<redraw-all> ( -- )
<draw-once>
@<redraw> ( -- )
<draw-toolview>
<draw-blendview>
<draw-colorview>
<draw-dataview>
<draw-preview>
<draw-tileview>
<draw-nametable> !<draw-zoomview>
@<draw-tileview> ( -- )
.settings/zoom LDZ ?<draw-tileview-zoom>
.tileview/x1 LDZ2 .Screen/x DEO2
.tileview/y1 LDZ2 .Screen/y DEO2
( | draw tiles )
;spritesheet .Screen/addr DEO2
[ LIT2 f6 -Screen/auto ] DEO
#1000
&>loop
[ LIT2 81 -Screen/sprite ] DEO
INC GTHk ?&>loop
POP2
( | draw selection )
#06 .selection/x2 LDZ .selection/x1 LDZ SUB #40 SFT ADD .Screen/auto DEO
#00 .selection/x1 LDZ #30 SFT2 .tileview/x1 LDZ2 ADD2 .Screen/x DEO2
#00 .selection/y1 LDZ #30 SFT2 .tileview/y1 LDZ2 ADD2 .Screen/y DEO2
.selection LDZ2 get-tile-addr ,&sprite STR2
.selection/y2 LDZ .selection/y1 LDZ SUB INC #00
&>loop-sel
#00 OVR #80 SFT2 [ LIT2 &sprite $2 ] ADD2 .Screen/addr DEO2
[ LIT2 84 -Screen/sprite ] DEO
INC GTHk ?&>loop-sel
POP2 [ LIT2 01 -Screen/auto ] DEO
( | draw selection size )
.selection/y2 LDZ #0f EQU ?{
.selection/x2 LDZ .selection/x1 LDZ SUB #02 LTH ?{
( x ) [ LIT2 00 -selection/x1 ] LDZ #30 SFT2 .tileview/x1 LDZ2 ADD2 .Screen/x DEO2
( y ) [ LIT2 00 -selection/y2 ] LDZ INC #30 SFT2 .tileview/y1 LDZ2 ADD2 .Screen/y DEO2
#04 ;<draw-chr>/color STA
( w ) .selection/x2 LDZ .selection/x1 LDZ SUB INC #40 SFT
( h ) .selection/y2 LDZ .selection/y1 LDZ SUB INC ORA <draw-byte>
( | draw dir )
;dir-icn #00 .settings/dir LDZ #30 SFT2 ADD2 .Screen/addr DEO2
[ LIT2 05 -Screen/sprite ] DEO } }
JMP2r
@<draw-tileview-zoom> ( -- )
( | clear )
;fill-icn .Screen/addr DEO2
.tileview/x1 LDZ2 .Screen/x DEO2
.tileview/y1 LDZ2 .Screen/y DEO2
[ LIT2 f2 -Screen/auto ] DEO
#f0
&>times
[ LIT2 00 -Screen/sprite ] DEO
INC DUP ?&>times
POP
( | draw )
[ LIT2 01 -Screen/auto ] DEO
;pixel-icn .Screen/addr DEO2
#1000
&>ver
#00 OVR #30 SFT .tileview/y1 LDZ2 ADD2 .Screen/y DEO2
.tileview/x1 LDZ2 .Screen/x DEO2
#1000
&>hor
OVR2 NIP OVR SWP
( y ) .selection/zy LDZ ADD #00 SWP
( x ) ROT .selection/zx LDZ ADD #00 SWP SWP2 get-pixel .Screen/sprite DEO
INC GTHk ?&>hor
POP2 INC GTHk ?&>ver
POP2
( | guide hor )
#0007 .selection/zy LDZ SUB #0007 AND2 #30 SFT2 #0001 SUB2 #0008 ADD2 STH2
.tileview/x1 LDZ2 .tileview/y1 LDZ2 STH2kr ADD2 #0a <line-hor-dashed>
.selection/zy LDZ #07 AND #00 EQU ?{
.tileview/x1 LDZ2 .tileview/y1 LDZ2 STH2kr ADD2 #0040 ADD2 #0a <line-hor-dashed> }
POP2r
( | guide ver )
#0007 .selection/zx LDZ SUB #0007 AND2 #30 SFT2 #0001 SUB2 #0008 ADD2 STH2
.tileview/x1 LDZ2 STH2kr ADD2 .tileview/y1 LDZ2 #0a <line-ver-dashed>
.selection/zx LDZ #07 AND #00 EQU ?{
.tileview/x1 LDZ2 STH2kr ADD2 #0040 ADD2 .tileview/y1 LDZ2 #0a <line-ver-dashed> }
POP2r JMP2r
@<draw-nametable> ( -- )
[ LIT2 00 -Screen/auto ] DEO
#1000
&>ver
( > y ) #00 OVR #30 SFT2 .nametableview/y LDZ2 ADD2 .Screen/y DEO2
STHk .nametableview/x LDZ2 .Screen/x DEO2
#1000
&>hor
( > x ) #00 OVR #30 SFT2 .nametableview/x LDZ2 ADD2 .Screen/x DEO2
( id ) #00 OVR STHkr #40 SFT ADD
( addr* ) #0003 MUL2 ;nametable ADD2 LDA2k ;spritesheet ADD2 .Screen/addr DEO2
( color ) INC2 INC2 LDA .Screen/sprite DEO
INC GTHk ?&>hor
POP2 POPr .nametableview/x LDZ2 .Screen/x DEO2
<draw-lb>
INC GTHk ?&>ver
POP2 JMP2r
@<draw-zoomview> ( -- )
;bigpixel-icn .Screen/addr DEO2
#0800
&>ver
#00 OVRk #00 .selection/y1 LDZ #30 SFT ADD2 ,&y STR2
#20 SFT .zoomview/y1 LDZ2 ADD2 .Screen/y DEO2
#0800
&>hor
#00 OVRk #00 .selection/x1 LDZ #30 SFT ADD2 ,&x STR2
#20 SFT .zoomview/x1 LDZ2 ADD2 .Screen/x DEO2
[ LIT2 &x $2 ] [ LIT2 &y $2 ] get-pixel .Screen/sprite DEO
INC GTHk ?&>hor
POP2 INC GTHk ?&>ver
POP2
( | frame )
.zoomview/x1 LDZ2 .Screen/x DEO2
.zoomview/y1 LDZ2 .Screen/y DEO2
#0404 ;frame2-chr <draw-frame>
( | label )
[ LIT2 01 -Screen/auto ] DEO
.zoomview/y2 LDZ2 #0008 SUB2 .Screen/y DEO2
.zoomview/x1 LDZ2 .Screen/x DEO2
;arrow-ver-icns .Screen/addr DEO2
[ LIT2 02 -Screen/sprite ] DEO
;arrow-hor-icns .Screen/addr DEO2
[ LIT2 02 -Screen/sprite ] DEO
JMP2r
@<draw-preview> ( -- )
( | stash address )
.settings/focus LDZ2 STH2k .Screen/addr DEO2
#0400
&>ver
#00 OVR #30 SFT .preview/y1 LDZ2 ADD2 .Screen/y DEO2
#0400
&>hor
#00 OVR #30 SFT .preview/x1 LDZ2 ADD2 .Screen/x DEO2
( | get x,y )
OVR2 NIP OVR SWP
( | check if within ratio )
.settings/ratio LDZ #0f AND LTH STH
.settings/ratio LDZ #04 SFT LTH STHr #0101 NEQ2 ?&outside
( get tile ) STH2kr .Screen/addr DEO2
( get blending ) .settings/blend LDZ .Screen/sprite DEO
( incr ) STH2r #0008 [
.settings/depth LDZ
#30 SFT
#00 SWP
ADD2 ] ADD2 STH2 !&resume
&outside ;halftone-icn .Screen/addr DEO2
[ LIT2 03 -Screen/sprite ] DEO &resume INC GTHk ?&>hor
POP2 INC GTHk ?&>ver
POP2 POP2r
( | label )
.preview/x1 LDZ2 .Screen/x DEO2
.preview/y2 LDZ2 #0008 SUB2 .Screen/y DEO2
#03 ;<draw-chr>/color STA
.settings/ratio LDZ !<draw-byte>
@<draw-colorview> ( -- )
.colorview/y2 LDZ2 #0008 SUB2 .Screen/y DEO2
.colorview/x1 LDZ2 .Screen/x DEO2
#03 ;<draw-chr>/color STA
.System/r /get-color <draw-hex>
.System/g /get-color <draw-hex>
.System/b /get-color <draw-hex>
.colorview/x1 LDZ2 .colorview/y1 LDZ2 [ LIT2 00 -Screen/auto ] DEO
OVR2 OVR2 .System/r /get-color /slider OVR2 OVR2 #0008 ADD2 .System/g /get-color /slider #0010 ADD2 .System/b /get-color /slider [ LIT2 01 -Screen/auto ] DEO
JMP2r
&slider ( x* y* value -- )
STH
.Screen/y DEO2
.Screen/x DEO2
#1000
&>loop
DUP STHkr GTH #30 SFT #00 SWP ;slider-icns ADD2 .Screen/addr DEO2
[ LIT2 02 -Screen/sprite ] DEO
.Screen/x DEI2k INC2 INC2 ROT DEO2
INC GTHk ?&>loop
POP2 POPr JMP2r
&get-color .settings/color LDZ STHk #01 SFT ADD DEI #01 STHr #01 AND SUB #20 SFT SFT #0f AND JMP2r
@<draw-blendview> ( -- )
[ LIT2 00 -Screen/auto ] DEO
#1000
&>loop
#00 OVR #03 AND #30 SFT2 .blendview/x1 LDZ2 ADD2 .Screen/x DEO2
#00 OVR #32 SFT2 .blendview/y1 LDZ2 ADD2 .Screen/y DEO2
;fill-icn .Screen/addr DEO2
[ LIT2 00 -Screen/sprite ] DEO
.settings/focus LDZ2 .Screen/addr DEO2
DUP .settings/blend LDZ #b0 AND ADD .Screen/sprite DEO
INC GTHk ?&>loop
POP2 [ LIT2 01 -Screen/auto ] DEO
( | label )
.blendview/x1 LDZ2 .Screen/x DEO2
.blendview/y2 LDZ2 #0008 SUB2 .Screen/y DEO2
#03 ;<draw-chr>/color STA
( get blending ) .settings/blend LDZ <draw-byte>
( | y )
.blendview/x1 LDZ2 #0010 ADD2 .Screen/x DEO2
.settings/blend LDZ #20 AND #00 NEQ STH
;arrow-ver-icns #00 STHkr #30 SFT2 ADD2 .Screen/addr DEO2
#02 STHr SUB .Screen/sprite DEO
( | x )
.blendview/x1 LDZ2 #0018 ADD2 .Screen/x DEO2
.settings/blend LDZ #10 AND #00 NEQ STH
;arrow-hor-icns #00 STHkr #30 SFT2 ADD2 .Screen/addr DEO2
#02 STHr SUB .Screen/sprite DEO
JMP2r
@<draw-dataview> ( -- )
( | position )
.dataview/x1 LDZ2 .Screen/x DEO2
.dataview/y2 LDZ2 #0008 SUB2 .Screen/y DEO2
#03 ;<draw-chr>/color STA
.selection LDZ2 SWP #40 SFT ADD <draw-byte>
.dataview/y1 LDZ2 .Screen/y DEO2
#0400
&>loop
.dataview/x1 LDZ2 .Screen/x DEO2
#00 OVR DUP ADD .settings/focus LDZ2 ADD2 #01 ;<draw-chr>/color STA
( ch1 ) LDA2k <draw-short>
.Screen/x DEI2k #000c ADD2 ROT DEO2
#02 ;<draw-chr>/color STA
( ch2 ) #0008 ADD2 LDA2 <draw-short>
( | skip line )
.dataview/x1 LDZ2 .Screen/x DEO2
<draw-lb>
INC GTHk ?&>loop
POP2 JMP2r
@<draw-toolview> ( -- )
.toolview/y1 LDZ2 .Screen/y DEO2
( | colors )
.toolview/x1 LDZ2 .Screen/x DEO2
;circle-icns #00 .settings/color LDZ #01 EQU #30 SFT2 ADD2 .Screen/addr DEO2
[ LIT2 01 -Screen/sprite ] DEO
;circle-icns #00 .settings/color LDZ #02 EQU #30 SFT2 ADD2 .Screen/addr DEO2
[ LIT2 02 -Screen/sprite ] DEO
;circle-icns #00 .settings/color LDZ #03 EQU #30 SFT2 ADD2 .Screen/addr DEO2
[ LIT2 03 -Screen/sprite ] DEO
( | tools )
.Screen/x DEI2k #0008 ADD2 ROT DEO2
;brush-icn .Screen/addr DEO2
#01 .settings/tool LDZ #00 EQU ADD .Screen/sprite DEO
;select-icn .Screen/addr DEO2
#01 .settings/tool LDZ #01 EQU ADD .Screen/sprite DEO
;zoom-icns [ #00 .settings/zoom LDZ #30 SFT2 ADD2 ] .Screen/addr DEO2
#01 .settings/tool LDZ #02 EQU ADD .Screen/sprite DEO
( | file i/o )
state/<draw>
.toolview/x2 LDZ2 STH2k #0018 SUB2 .Screen/x DEO2
;load-icn .Screen/addr DEO2
[ LIT2 01 -Screen/sprite ] DEO
STH2r #0020 SUB2 .Screen/x DEO2
;make-icn .Screen/addr DEO2
[ LIT2 01 -Screen/sprite ] DEO
( | filepath )
#01 !<draw-filepath>
@<draw-filepath> ( color -- )
.toolview/x1 LDZ2 #0040 ADD2 .Screen/x DEO2
.toolview/y1 LDZ2 INC2 .Screen/y DEO2
( | clear )
DUP #00 EQU ?<clear-filepath>
;<draw-chr>/color STA
;filepath
( | scroll )
DUP2 slen #0013 GTH2 #00 SWP ;filepath slen #0013 SUB2 MUL2 ADD2 <draw-str>
POP2 JMP2r
@<clear-filepath> ( color -- )
POP ;fill-icn .Screen/addr DEO2
[ LIT2 01 -Screen/auto ] DEO
#1300
&>l
[ LIT2 00 -Screen/sprite ] DEO
INC GTHk ?&>l
POP2 JMP2r
@<draw-fill-fast> ( width color auto addr* -- )
.Screen/addr DEO2 &blank .Screen/auto DEO
STH
#00
&>l2
STHkr .Screen/sprite DEO
INC GTHk ?&>l2
POP2 POPr JMP2r
@<draw-once> ( -- )
.tileview/x1 LDZ2 .Screen/x DEO2
.tileview/y1 LDZ2 .Screen/y DEO2
#1010 ;frame2-chr <draw-frame>
.nametableview/x LDZ2 .Screen/x DEO2
.nametableview/y LDZ2 .Screen/y DEO2
#1010 ;frame2-chr <draw-frame>
[ LIT2 01 -Screen/auto ] DEO
JMP2r
( drawing primitives )
@<draw-str-right> ( text* -- )
DUP2 get-strw STH2
.Screen/x DEI2k STH2r SUB2 ROT DEO2
@<draw-str> ( str* -- str* )
LDAk #00 EQU ?{
[ LIT2 01 -Screen/auto ] DEO
&>while
LDAk <draw-chr>
INC2 LDAk ?&>while }
INC2 JMP2r
@<draw-short> ( short* -- )
SWP <draw-byte>
@<draw-byte> ( byte -- )
DUP #04 SFT <draw-hex>
@<draw-hex> ( char -- )
#0f AND DUP #09 GTH #27 MUL ADD #30 ADD
( >> )
@<draw-chr> ( char -- )
#20 SUB #00 SWP #30 SFT2 ;font ADD2 .Screen/addr DEO2
[ LIT2 &color 03 -Screen/sprite ] DEO
JMP2r
@<draw-frame> ( w h chr* -- )
STH2
,&h STR
,&w STR
.Screen/x DEI2 DUP2 #0008 SUB2 .Screen/x DEO2
.Screen/y DEI2 #0008 SUB2 DUP2 .Screen/y DEO2
( ul ) #00 STH2kr #05 /single
( uu ) [ LIT &w $1 ] #00 STH2kr #0010 ADD2 #01 /repeat
( ur ) #10 STH2kr #06 ,&single JSR
( rr ) [ LIT &h $1 ] #00 STH2kr #0020 ADD2 #02 /repeat #0008 ADD2 .Screen/y DEO2
#0008 SUB2 .Screen/x DEO2
( ll ) ,&h LDR #10 STH2kr #0020 ADD2 #02 /repeat
( dl ) #20 STH2kr #01 ,&single JSR
( bb ) ,&w LDR #20 STH2kr #0010 ADD2 #01 /repeat
( dr ) #30 STH2r #00 !&single
&repeat ( times color addr* auto -- )
.Screen/auto DEO
.Screen/addr DEO2
STH
#00
&>l
STHkr /paint INC GTHk ?&>l
POP2 POPr JMP2r
&single ( color addr* auto -- )
.Screen/auto DEO
.Screen/addr DEO2
&paint ( mask -- )
[ LIT &color 85 ] SWP ORA .Screen/sprite DEO
JMP2r
@<line-hor-dashed> ( x* y* color -- )
STH
.Screen/y DEO2
.Screen/x DEO2
;&sprite .Screen/addr DEO2
[ LIT2 f2 -Screen/auto ] DEO
STHr .Screen/sprite DEO
[ LIT2 01 -Screen/auto ] DEO
JMP2r
&sprite aa00 0000 0000 0000
@<line-ver-dashed> ( x* y* color -- )
STH
.Screen/y DEO2
.Screen/x DEO2
;&sprite .Screen/addr DEO2
[ LIT2 f1 -Screen/auto ] DEO
STHr .Screen/sprite DEO
[ LIT2 01 -Screen/auto ] DEO
JMP2r
&sprite 8000 8000 8000 8000
(
@|options )
@file-new ( -- )
#00 <draw-filepath>
( | clear )
;spritesheet #1300 <mclr>
( | rename to untitled.txt )
;filepath #0040 <mclr>
;untitled-txt ;filepath <scpy>
state/<unchange> !<redraw>
@file-open ( -- )
;filepath is-mono ?file-open-mono
( | clear )
;spritesheet #1300 <mclr>
load-theme
( | spritesheet )
;filepath .File/name DEO2
#1000 .File/length DEO2
;spritesheet .File/read DEO2
( | nametable )
;nametable-ext ;filepath scap #0004 <mcpy>
;filepath .File/name DEO2
#0300 .File/length DEO2
;nametable .File/read DEO2
;filepath scap #0004 SUB2 #0004 <mclr>
state/<unchange> !<redraw>
@file-open-mono ( -- )
;spritesheet #1300 <mclr>
( | spritesheet )
;filepath .File/name DEO2
#0008 .File/length DEO2
#0000
&>loop
#00 OVR #40 SFT2 ;spritesheet ADD2 .File/read DEO2
INC NEQk ?&>loop
POP2 state/<unchange> !<redraw>
@file-save ( -- )
;filepath is-mono ?file-save-mono
( | spritesheet )
;filepath .File/name DEO2
#1000 .File/length DEO2
;spritesheet .File/write DEO2
( | nametable )
has-nametable #00 EQU ?{
;nametable-ext ;filepath scap #0004 <mcpy>
;filepath .File/name DEO2
#0300 .File/length DEO2
;nametable .File/write DEO2
;filepath scap #0004 SUB2 #0004 <mclr> }
!state/<unchange>
@file-save-mono ( -- )
;filepath .File/name DEO2
#0008 .File/length DEO2
#0000
&>loop
#00 OVR #40 SFT2 ;spritesheet ADD2 .File/write DEO2
INC NEQk ?&>loop
POP2 !state/<unchange>
@save-theme ( -- )
.System/r DEI2 #fffa STA2
.System/g DEI2 #fffc STA2
.System/b DEI2 #fffe STA2
;load-theme/path .File/name DEO2
#0006 .File/length DEO2
#fffa .File/write DEO2
JMP2r
@snarf-txt ".snarf $1
@edit-copy-icn ( -- )
;snarf-txt .File/name DEO2
#0008 ;op-write/length STA2
;op-write <run> !<redraw>
@edit-copy-chr ( -- )
;snarf-txt .File/name DEO2
#0010 ;op-write/length STA2
;op-write <run> !<redraw>
@edit-paste ( -- )
;snarf-txt .File/name DEO2
#0010 .File/length DEO2
;op-read <run>
state/<change> !<redraw>
@edit-paste-icn ( -- )
;snarf-txt .File/name DEO2
#0008 .File/length DEO2
;op-read <run>
state/<change> !<redraw>
@edit-cut ( -- )
edit-copy-chr ;op-erase <run>
state/<change> !<redraw>
@edit-erase ( -- )
;op-erase <run>
state/<change> !<redraw>
@edit-invert ( -- )
;op-invert <run>
state/<change> !<redraw>
@edit-colorize ( -- )
;filter-colorize <filter>
state/<change> !<redraw>
@edit-flipx ( -- )
;filter-flipx <filter>
state/<change> !<redraw>
@edit-flipy ( -- )
;filter-flipy <filter>
state/<change> !<redraw>
@tool-brush ( -- )
#00 !<set-tool>
@tool-selector ( -- )
#01 !<set-tool>
@tool-zoom ( -- )
#02 !<set-tool>
@move-up ( -- )
#00ff !<mod-selection>
@move-down ( -- )
#0001 !<mod-selection>
@move-left ( -- )
#ff00 !<mod-selection>
@move-right ( -- )
#0100 !<mod-selection>
@move-dech ( -- )
#00ff !<scale-selection>
@move-inch ( -- )
#0001 !<scale-selection>
@move-decw ( -- )
#ff00 !<scale-selection>
@move-incw ( -- )
#0100 !<scale-selection>
@move-reset ( -- )
.selection/x1 LDZ2 .selection/x2 STZ2 !<redraw>
@select-all ( -- )
#0000 <set-selection-from>
#0f0f !<set-selection-to>
( pick )
@pick-color1 ( -- )
#00 !<set-color>
@pick-color2 ( -- )
#01 !<set-color>
@pick-color3 ( -- )
#02 !<set-color>
@pick-color4 ( -- )
#03 !<set-color>
@<set-size> ( x1 y1 w* h* rect* -- )
STH2
( | size to rect )
STH2
STH2
OVR2 STH2r ADD2 OVR2 STH2r ADD2 STH2r DUP2 ROT2 SWP2 #0006 ADD2 STA2
DUP2 ROT2 SWP2 #0004 ADD2 STA2
DUP2 ROT2 SWP2 INC2 INC2 STA2
DUP2 ROT2 SWP2 STA2
POP2 JMP2r
@within-rect ( x* y* rect -- flag )
STH
( y LTH rect.y1 ) DUP2 STHkr INC2 INC2 LDZ2 LTH2 ?&skip
( y GTH rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ?&skip
SWP2
( x LTH rect.x1 ) DUP2 STHkr LDZ2 LTH2 ?&skip
( x GTH rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ?&skip
POP2 POP2 POPr #01 JMP2r
&skip POP2 POP2 POPr #00 JMP2r
(
@|stdlib )
@rol ( byte -- byte )
DUP #07 SFT SWP DUP ADD ADD JMP2r
@ror ( byte -- byte )
DUP #70 SFT SWP #01 SFT ADD JMP2r
@<mcpy> ( src* dst* len* -- )
SWP2 STH2
OVR2 ADD2 SWP2
&>loop
LDAk STH2kr STA
INC2r INC2 GTH2k ?&>loop
POP2 POP2 POP2r JMP2r
(
@|assets )
@untitled-txt "untitled10x10.chr $1
@nametable-ext ".nmt $1
~src/manifest.tal