Browse Source

Added rounded brush

main
Devine Lu Linvega 6 years ago
parent
commit
a1cec2333f
  1. 3
      README.md
  2. 18
      chr6.c

3
README.md

@ -27,11 +27,12 @@ To resume working on a tileset:
### General
- `1-7` Patterns
- `TAB` Cycle between colors
- `H` Toggle Guides
- `Z` Decr. Brush Size
- `X` Incr. Brush Size
- `1-7` Patterns
- `N` Clear
### Paint

18
chr6.c

@ -66,7 +66,7 @@ inspt(Point* p, int w, int h)
int
dispt(Point* a, Point* b)
{
return ((b->x - a->x) * (b->x - a->x)) + ((b->y - a->y) * (b->y - a->y));
return (b->x - a->x) * (b->x - a->x) + (b->y - a->y) * (b->y - a->y);
}
void
@ -169,7 +169,7 @@ fill(Brush* b, int mode, int size, Point p0, int color)
for(x = -size / 2; x < size; ++x)
for(y = -size / 2; y < size; ++y) {
setpt(&p, p0.x + x, p0.y + y);
if(patt(p.x, p.y, mode, size))
if(patt(p.x, p.y, mode, size) && dispt(&p0, &p) < size)
edit(p.x, p.y, color);
}
b->edit = 1;
@ -263,7 +263,7 @@ load(char* path)
}
void
render()
render(void)
{
SDL_Surface* surface = SDL_GetWindowSurface(gWindow);
GUIDES = 0;
@ -273,6 +273,15 @@ render()
SDL_FreeSurface(surface);
}
void
clear(void)
{
int i;
for(i = 0; i < SZ; i++)
buffer[i] = color1;
redraw(pixels);
}
void
quit(void)
{
@ -374,6 +383,9 @@ dokey(SDL_Event* event, Brush* b)
if(b->size < 30)
b->size += 1;
break;
case SDLK_n:
clear();
break;
}
update(b);
}

Loading…
Cancel
Save