Browse Source

Cleanup

main
Devine Lu Linvega 6 years ago
parent
commit
3e07ed8216
  1. 158
      nasu.c

158
nasu.c

@ -3,7 +3,7 @@
#define HOR 32
#define VER 16
#define PAD 16
#define PAD 8
#define ZOOM 4
#define color1 0x000000
#define color2 0x72DEC2
@ -13,20 +13,15 @@
#define SZ (HOR * VER * 16)
typedef struct Point {
int x;
int y;
} Point;
typedef struct Brush {
int x, y;
int px, py;
int mode;
int size;
int color;
int down;
int edit;
int mode;
int size;
int erase;
Point pos;
Point prev;
} Brush;
char* modes[] = {
@ -39,7 +34,7 @@ char* modes[] = {
"exes",
"fixe"};
unsigned char buffer[SZ];
unsigned char chrbuf[SZ];
int colors[] = {color1, color2, color3, color4, color0};
int WIDTH = 8 * HOR + PAD * 2;
int HEIGHT = 8 * VER + PAD * 2;
@ -50,47 +45,33 @@ SDL_Renderer* gRenderer = NULL;
SDL_Texture* gTexture = NULL;
uint32_t* pixels;
Point*
setpt(Point* p, int x, int y)
{
p->x = x;
p->y = y;
return p;
}
int
dispt(Point* a, Point* b)
{
return (b->x - a->x) * (b->x - a->x) + (b->y - a->y) * (b->y - a->y);
}
void
pixel(uint32_t* dst, int x, int y, int c)
distance(int ax, int ay, int bx, int by)
{
dst[(y + PAD) * WIDTH + (x + PAD)] = c;
return (bx - ax) * (bx - ax) + (by - ay) * (by - ay);
}
void
draw(uint32_t* dst, int id, int color)
edit(uint32_t* dst, int id, int color)
{
int ti = id / 64;
int odd = (ti + (ti / HOR + 2)) % 2 == 0;
int px = (ti / (HOR * VER)) * (8 * HOR) + (ti % HOR) * 8 + (id % 8);
int py = ((ti / HOR) * 8) + ((id % 64) / 8);
pixel(dst, px, py, colors[GUIDES && odd && color == 0 ? 4 : color]);
dst[(py + PAD) * WIDTH + (px + PAD)] = colors[GUIDES && odd && color == 0 ? 4 : color];
}
void
redraw(uint32_t* dst)
{
int b, i, j, id = 0, ch1, ch2, color;
int b, i, j, id = 0;
for(b = 0; b < SZ; b += 16)
for(i = 0; i < 8; i++)
for(j = 7; j >= 0; j--) {
ch1 = buffer[b + i];
ch2 = buffer[b + i + 8];
color = ((ch1 >> j) & 0x1) + (((ch2 >> j) & 0x1) << 1);
draw(dst, id, color);
int ch1 = chrbuf[b + i];
int ch2 = chrbuf[b + i + 8];
int color = ((ch1 >> j) & 0x1) + (((ch2 >> j) & 0x1) << 1);
edit(dst, id, color);
id++;
}
SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(uint32_t));
@ -99,40 +80,44 @@ redraw(uint32_t* dst)
SDL_RenderPresent(gRenderer);
}
int
row(int x, int y)
{
return (y % 8) + ((x / 8 + y / 8 * HOR) * 16);
}
int
get(int x, int y)
{
int ch1, ch2;
int id = (x / 8) + (y / 8) * HOR;
int row = (y % 8) + (id * 16);
int r = row(x, y);
int px = x % 8;
if(row < 0 || row > SZ - 8)
if(r < 0 || r > SZ - 8)
return 0;
ch1 = (buffer[row] >> (7 - px)) & 1;
ch2 = (buffer[row + 8] >> (7 - px)) & 1;
ch1 = (chrbuf[r] >> (7 - px)) & 1;
ch2 = (chrbuf[r + 8] >> (7 - px)) & 1;
return ch1 && !ch2 ? 1 : !ch1 && ch2 ? 2 : ch1 && ch2 ? 3 : 0;
}
void
put(int x, int y, int color)
{
int id = (x / 8) + (y / 8) * HOR;
int row = (y % 8) + (id * 16);
int r = row(x, y);
int px = x % 8;
if(x < 0 || y < 0 || x > 8 * HOR || y > 8 * VER || row > SZ - 8)
if(x < 0 || y < 0 || x > 8 * HOR || y > 8 * VER || r > SZ - 8)
return;
if(color == 0) {
buffer[row] &= ~(1UL << (7 - px));
buffer[row + 8] &= ~(1UL << (7 - px));
chrbuf[r] &= ~(1UL << (7 - px));
chrbuf[r + 8] &= ~(1UL << (7 - px));
} else if(color == 2) {
buffer[row] |= 1UL << (7 - px);
buffer[row + 8] &= ~(1UL << (7 - px));
chrbuf[r] |= 1UL << (7 - px);
chrbuf[r + 8] &= ~(1UL << (7 - px));
} else if(color == 1) {
buffer[row] &= ~(1UL << (7 - px));
buffer[row + 8] |= 1UL << (7 - px);
chrbuf[r] &= ~(1UL << (7 - px));
chrbuf[r + 8] |= 1UL << (7 - px);
} else if(color == 3) {
buffer[row] |= 1UL << (7 - px);
buffer[row + 8] |= 1UL << (7 - px);
chrbuf[r] |= 1UL << (7 - px);
chrbuf[r + 8] |= 1UL << (7 - px);
}
}
@ -174,56 +159,41 @@ patt(int x, int y, int mode, int size)
}
void
fill(int mode, int size, Point p0, int color)
fill(int x, int y, int mode, int size, int color)
{
int x, y;
Point p;
for(x = -size / 2; x < size; ++x)
for(y = -size / 2; y < size; ++y) {
setpt(&p, p0.x + x, p0.y + y);
if(patt(p.x, p.y, mode, size) && dispt(&p0, &p) < size)
put(p.x, p.y, color);
}
int ox, oy;
for(ox = x - (size / 2); ox < x + size; ++ox)
for(oy = y - (size / 2); oy < y + size; ++oy)
if(mode == 7 && jagg(ox, oy))
put(ox, oy, 0);
else if(patt(ox, oy, mode, size) && distance(x, y, ox, oy) < size)
put(ox, oy, color);
redraw(pixels);
}
void
line(Point* p0, Point* p1, int color)
line(int ax, int ay, int bx, int by, int color)
{
int dx = abs(p1->x - p0->x), sx = p0->x < p1->x ? 1 : -1;
int dy = -abs(p1->y - p0->y), sy = p0->y < p1->y ? 1 : -1;
int dx = abs(bx - ax), sx = ax < bx ? 1 : -1;
int dy = -abs(by - ay), sy = ay < by ? 1 : -1;
int err = dx + dy, e2;
for(;;) {
put(p0->x, p0->y, color);
if(p0->x == p1->x && p0->y == p1->y)
put(ax, ay, color);
if(ax == bx && ay == by)
break;
e2 = 2 * err;
if(e2 >= dy) {
err += dy;
p0->x += sx;
ax += sx;
}
if(e2 <= dx) {
err += dx;
p0->y += sy;
ay += sy;
}
}
redraw(pixels);
}
void
fixe(int size, Point p0)
{
int x, y;
Point p;
for(x = -size / 2; x < size; ++x)
for(y = -size / 2; y < size; ++y) {
setpt(&p, p0.x + x, p0.y + y);
if(jagg(p.x, p.y))
put(p.x, p.y, 0);
}
redraw(pixels);
}
void
update(Brush* b)
{
@ -251,7 +221,7 @@ create(void)
{
int i;
for(i = 0; i < SZ; ++i)
buffer[i] = 0x00;
chrbuf[i] = 0x00;
redraw(pixels);
}
@ -259,7 +229,7 @@ void
save(Brush* b)
{
FILE* f = fopen("export.chr", "wb");
if(!fwrite(buffer, sizeof(buffer), 1, f))
if(!fwrite(chrbuf, sizeof(chrbuf), 1, f))
error("Save", "Invalid output file");
fclose(f);
b->edit = 0;
@ -271,7 +241,7 @@ load(char* path)
FILE* f = fopen(path, "rb");
if(f == NULL)
error("Load", "Invalid input file");
if(!fread(buffer, sizeof(buffer), 1, f))
if(!fread(chrbuf, sizeof(chrbuf), 1, f))
error("Load", "Invalid input size");
fclose(f);
redraw(pixels);
@ -313,7 +283,8 @@ domouse(SDL_Event* event, Brush* b)
case SDL_MOUSEBUTTONUP:
if(event->button.button == SDL_BUTTON_LEFT) {
b->down = 0;
setpt(&b->prev, 0, 0);
b->px = 0;
b->py = 0;
}
if(event->button.button == SDL_BUTTON_RIGHT)
b->erase = 0;
@ -323,24 +294,21 @@ domouse(SDL_Event* event, Brush* b)
case SDL_MOUSEBUTTONDOWN:
if(event->button.button == SDL_BUTTON_LEFT) {
b->down = 1;
setpt(&b->prev,
(event->motion.x - (PAD * ZOOM)) / ZOOM,
(event->motion.y - (PAD * ZOOM)) / ZOOM);
b->px = (event->motion.x - (PAD * ZOOM)) / ZOOM;
b->py = (event->motion.y - (PAD * ZOOM)) / ZOOM;
}
if(event->button.button == SDL_BUTTON_RIGHT)
b->erase = 1;
case SDL_MOUSEMOTION:
if(b->down) {
setpt(&b->pos,
(event->motion.x - (PAD * ZOOM)) / ZOOM,
(event->motion.y - (PAD * ZOOM)) / ZOOM);
b->x = (event->motion.x - (PAD * ZOOM)) / ZOOM;
b->y = (event->motion.y - (PAD * ZOOM)) / ZOOM;
if(b->mode == 0)
line(&b->prev, &b->pos, b->erase ? 0 : b->color);
else if(b->mode == 7)
fixe(b->size, b->pos);
line(b->px, b->py, b->x, b->y, b->erase ? 0 : b->color);
else
fill(b->mode, b->size, b->pos, b->erase ? 0 : b->color);
setpt(&b->prev, b->pos.x, b->pos.y);
fill(b->x, b->y, b->mode, b->size, b->erase ? 0 : b->color);
b->px = b->x;
b->py = b->y;
}
break;
}

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