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#include <SDL2/SDL.h>
#include <stdio.h>
#define HOR 24
#define VER 16
#define PAD 32
#define ZOOM 4
#define color1 0x000000
#define color2 0x72DEC2
#define color3 0xFFFFFF
#define color4 0x444444
#define color0 0x111111
typedef struct Point {
int x;
int y;
} Point;
typedef struct Brush {
int color;
int down;
int edit;
Point pos;
} Brush;
unsigned char buffer[4096];
int colors[] = {color1, color2, color3, color4, color0};
int WIDTH = 8 * HOR * ZOOM + PAD * 2;
int HEIGHT = 8 * VER * ZOOM + PAD * 2;
int FPS = 30;
int GUIDES = 1;
SDL_Window* gWindow = NULL;
SDL_Renderer* gRenderer = NULL;
SDL_Texture* gTexture = NULL;
uint32_t* pixels;
Point*
setpt(Point* p, int x, int y)
{
p->x = x;
p->y = y;
return p;
}
int
inspt(Point* p, int w, int h)
{
return p->x >= 0 && p->y >= 0 && p->x < w && p->y < h;
}
void
pixel(uint32_t* dst, Point p, int c)
{
int x, y;
p.x = (p.x * ZOOM) + PAD;
p.y = (p.y * ZOOM) + PAD;
for(x = 0; x < ZOOM; ++x)
for(y = 0; y < ZOOM; ++y)
dst[(p.y + y) * WIDTH + (p.x + x)] = c;
}
void
draw(uint32_t* dst, int id, int color)
{
int ti = id / 64;
int px = (ti / 256) * (8 * HOR);
int tx = (ti % HOR) * 8;
int ty = ((ti / HOR) * 8) % 128;
int odd = (ti + (ti / HOR + 2)) % 2 == 0;
Point p;
p.x = px + tx + (id % 8);
p.y = ty + ((id % 64) / 8);
pixel(dst, p, colors[GUIDES && odd && color == 0 ? 4 : color]);
}
void
redraw(void)
{
int b, i, j, id = 0, ch1, ch2, color;
for(b = 0; b < 4096; b += 16)
for(i = 0; i < 8; i++)
for(j = 7; j >= 0; j--) {
ch1 = buffer[b + i];
ch2 = buffer[b + i + 8];
color = ((ch1 >> j) & 0x1) + (((ch2 >> j) & 0x1) << 1);
draw(pixels, id, color);
id++;
}
SDL_UpdateTexture(gTexture, NULL, pixels, WIDTH * sizeof(uint32_t));
SDL_RenderClear(gRenderer);
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
SDL_RenderPresent(gRenderer);
}
void
write(int tx, int ty, int px, int py, int color)
{
int id = tx + ty * HOR;
int row = py + id * VER;
if(id > 255)
return;
if(color == 0) {
buffer[row] &= ~(1UL << (7 - px));
buffer[row + 8] &= ~(1UL << (7 - px));
} else if(color == 2) {
buffer[row] |= 1UL << (7 - px);
buffer[row + 8] &= ~(1UL << (7 - px));
} else if(color == 1) {
buffer[row] &= ~(1UL << (7 - px));
buffer[row + 8] |= 1UL << (7 - px);
} else if(color == 3) {
buffer[row] |= 1UL << (7 - px);
buffer[row + 8] |= 1UL << (7 - px);
}
}
void
edit(Brush* b)
{
Point p1;
setpt(&p1, b->pos.x - PAD, b->pos.y - PAD);
if(!inspt(&p1, 8 * HOR * ZOOM, 8 * VER * ZOOM))
return;
write(
p1.x / (8 * ZOOM),
p1.y / (8 * ZOOM),
(p1.x / ZOOM) % 8,
(p1.y / ZOOM) % 8,
b->color);
b->edit = 1;
update(b);
redraw();
}
void
erase(Brush* b)
{
int i, id;
Point p1;
setpt(&p1, b->pos.x - PAD, b->pos.y - PAD);
if(!inspt(&p1, 8 * HOR * ZOOM, 8 * VER * ZOOM))
return;
id = (p1.x / (8 * ZOOM)) + (p1.y / (8 * ZOOM)) * 16;
for(i = 0; i < 8; ++i) {
buffer[(id * 16) + i] = 0x00;
buffer[(id * 16) + i + 8] = 0x00;
}
b->edit = 1;
update(b);
redraw();
}
void
update(Brush* b)
{
char title[512];
snprintf(title, 512, "chr6 | c%d %d:%d^%d%c", b->color, HOR, VER, ZOOM, b->edit ? '*' : ' ');
SDL_SetWindowTitle(gWindow, title);
}
int
error(char* msg, const char* err)
{
printf("Error %s: %s\n", msg, err);
return 0;
}
void
create(void)
{
int i;
for(i = 0; i < 4096; ++i)
buffer[i] = 0x00;
redraw();
}
void
save(Brush* b)
{
FILE* f = fopen("output.chr", "wb");
if(!fwrite(buffer, sizeof(buffer), 1, f))
error("Save", "Invalid output file");
fclose(f);
b->edit = 0;
update(b);
}
void
load(char* path)
{
FILE* f = fopen(path, "rb");
if(f == NULL)
error("Load", "Invalid input file");
if(!fread(buffer, sizeof(buffer), 1, f))
error("Load", "Invalid file size");
fclose(f);
redraw();
}
void
render()
{
SDL_Surface* surface = SDL_GetWindowSurface(gWindow);
SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_ARGB8888, surface->pixels, surface->pitch);
SDL_SaveBMP(surface, "render.bmp");
SDL_FreeSurface(surface);
}
void
quit(void)
{
free(pixels);
SDL_DestroyTexture(gTexture);
gTexture = NULL;
SDL_DestroyRenderer(gRenderer);
gRenderer = NULL;
SDL_DestroyWindow(gWindow);
gWindow = NULL;
SDL_Quit();
exit(0);
}
void
domouse(SDL_Event* event, Brush* b)
{
switch(event->type) {
case SDL_MOUSEBUTTONUP:
if(event->button.button == SDL_BUTTON_LEFT)
b->down = 0;
if(event->button.button == SDL_BUTTON_RIGHT) {
setpt(&b->pos, event->motion.x, event->motion.y);
erase(b);
}
break;
case SDL_MOUSEBUTTONDOWN:
if(event->button.button == SDL_BUTTON_LEFT)
b->down = 1;
case SDL_MOUSEMOTION:
if(b->down) {
setpt(&b->pos, event->motion.x, event->motion.y);
edit(b);
}
break;
}
}
void
dokey(SDL_Event* event, Brush* b)
{
switch(event->key.keysym.sym) {
case SDLK_ESCAPE:
quit();
break;
case SDLK_e:
save(b);
break;
case SDLK_r:
render();
break;
case SDLK_TAB:
b->color = b->color > 2 ? 0 : b->color + 1;
update(b);
break;
case SDLK_h:
GUIDES = !GUIDES;
redraw();
break;
case SDLK_1:
b->color = 0;
break;
case SDLK_2:
b->color = 1;
break;
case SDLK_3:
b->color = 2;
break;
case SDLK_4:
b->color = 3;
break;
}
}
int
init(void)
{
int i, j;
if(SDL_Init(SDL_INIT_VIDEO) < 0)
return error("init", SDL_GetError());
gWindow = SDL_CreateWindow("chr66",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_SHOWN);
if(gWindow == NULL)
return error("window", SDL_GetError());
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
if(gRenderer == NULL)
return error("renderer", SDL_GetError());
gTexture = SDL_CreateTexture(gRenderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC,
WIDTH,
HEIGHT);
if(gTexture == NULL)
return error("texture", SDL_GetError());
pixels = (uint32_t*)malloc(WIDTH * HEIGHT * sizeof(uint32_t));
if(pixels == NULL)
return error("pixels", "failed to allocate memory");
for(i = 0; i < HEIGHT; i++)
for(j = 0; j < WIDTH; j++)
pixels[i * WIDTH + j] = 0x000000;
return 1;
}
int
main(int argc, char** argv)
{
int ticknext = 0;
Brush brush;
brush.down = 0;
brush.color = 1;
brush.edit = 0;
if(!init())
return error("SDL", "failure");
/* IO */
if(argc > 1)
load(argv[1]);
else
create();
update(&brush);
/* main loop */
while(1) {
int tick = SDL_GetTicks();
SDL_Event event;
if(event.type == SDL_QUIT)
quit();
if(tick < ticknext)
SDL_Delay(ticknext - tick);
ticknext = tick + (1000 / FPS);
while(SDL_PollEvent(&event) != 0) {
if(event.type == SDL_MOUSEBUTTONUP ||
event.type == SDL_MOUSEBUTTONDOWN ||
event.type == SDL_MOUSEMOTION) {
domouse(&event, &brush);
} else if(event.type == SDL_KEYDOWN)
dokey(&event, &brush);
}
}
quit();
return 0;
}