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489 lines
9.4 KiB
489 lines
9.4 KiB
#include <SDL2/SDL.h> |
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#include <stdio.h> |
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#define HOR 32 |
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#define VER 16 |
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#define PAD 32 |
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#define ZOOM 4 |
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#define color1 0x000000 |
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#define color2 0x72DEC2 |
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#define color3 0xFFFFFF |
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#define color4 0x444444 |
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#define color0 0x111111 |
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#define SZ HOR* VER * 16 |
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typedef struct Point { |
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int x; |
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int y; |
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} Point; |
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typedef struct Brush { |
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int color; |
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int down; |
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int edit; |
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int mode; |
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int size; |
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int erase; |
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Point pos; |
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Point prev; |
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} Brush; |
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char* modes[] = { |
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"line", |
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"tone", |
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"bold", |
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"full", |
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"hori", |
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"veri", |
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"exes", |
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"fixe"}; |
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unsigned char buffer[SZ]; |
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int colors[] = {color1, color2, color3, color4, color0}; |
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int WIDTH = 8 * HOR * ZOOM + PAD * 2; |
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int HEIGHT = 8 * VER * ZOOM + PAD * 2; |
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int FPS = 15; |
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int GUIDES = 1; |
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SDL_Window* gWindow = NULL; |
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SDL_Renderer* gRenderer = NULL; |
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SDL_Texture* gTexture = NULL; |
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uint32_t* pixels; |
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Point* |
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setpt(Point* p, int x, int y) |
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{ |
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p->x = x; |
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p->y = y; |
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return p; |
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} |
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int |
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inspt(Point* p, int w, int h) |
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{ |
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return p->x >= 0 && p->y >= 0 && p->x < w && p->y < h; |
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} |
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int |
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dispt(Point* a, Point* b) |
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{ |
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return (b->x - a->x) * (b->x - a->x) + (b->y - a->y) * (b->y - a->y); |
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} |
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void |
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pixel(uint32_t* dst, int x, int y, int c) |
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{ |
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int h, v; |
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for(h = 0; h < ZOOM; ++h) |
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for(v = 0; v < ZOOM; ++v) |
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dst[((y * ZOOM) + PAD + v) * WIDTH + ((x * ZOOM) + PAD + h)] = c; |
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} |
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void |
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draw(uint32_t* dst, int id, int color) |
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{ |
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int ti = id / 64; |
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int odd = (ti + (ti / HOR + 2)) % 2 == 0; |
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int px = (ti / (HOR * VER)) * (8 * HOR) + (ti % HOR) * 8 + (id % 8); |
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int py = ((ti / HOR) * 8) + ((id % 64) / 8); |
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pixel(dst, px, py, colors[GUIDES && odd && color == 0 ? 4 : color]); |
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} |
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void |
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redraw(uint32_t* dst) |
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{ |
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int b, i, j, id = 0, ch1, ch2, color; |
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for(b = 0; b < SZ; b += 16) |
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for(i = 0; i < 8; i++) |
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for(j = 7; j >= 0; j--) { |
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ch1 = buffer[b + i]; |
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ch2 = buffer[b + i + 8]; |
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color = ((ch1 >> j) & 0x1) + (((ch2 >> j) & 0x1) << 1); |
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draw(dst, id, color); |
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id++; |
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} |
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SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(uint32_t)); |
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SDL_RenderClear(gRenderer); |
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); |
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SDL_RenderPresent(gRenderer); |
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} |
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int |
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get(int x, int y) |
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{ |
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int ch1, ch2; |
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int id = (x / 8) + (y / 8) * HOR; |
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int row = (y % 8) + (id * 16); |
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int px = x % 8; |
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if(row < 0 || row > SZ - 8) |
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return 0; |
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ch1 = (buffer[row] >> (7 - px)) & 1; |
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ch2 = (buffer[row + 8] >> (7 - px)) & 1; |
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return ch1 && !ch2 ? 1 : !ch1 && ch2 ? 2 : ch1 && ch2 ? 3 : 0; |
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} |
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void |
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put(int x, int y, int color) |
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{ |
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int id = (x / 8) + (y / 8) * HOR; |
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int row = (y % 8) + (id * 16); |
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int px = x % 8; |
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if(x < 0 || y < 0 || x > 8 * HOR || y > 8 * VER || row > SZ - 8) |
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return; |
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if(color == 0) { |
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buffer[row] &= ~(1UL << (7 - px)); |
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buffer[row + 8] &= ~(1UL << (7 - px)); |
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} else if(color == 2) { |
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buffer[row] |= 1UL << (7 - px); |
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buffer[row + 8] &= ~(1UL << (7 - px)); |
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} else if(color == 1) { |
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buffer[row] &= ~(1UL << (7 - px)); |
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buffer[row + 8] |= 1UL << (7 - px); |
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} else if(color == 3) { |
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buffer[row] |= 1UL << (7 - px); |
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buffer[row + 8] |= 1UL << (7 - px); |
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} |
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} |
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int |
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jagg(int x, int y) |
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{ |
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int n = get(x, y + 1); |
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int e = get(x + 1, y); |
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int s = get(x, y - 1); |
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int w = get(x - 1, y); |
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int h = get(x, y); |
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if(h == n && h == e && h != s && h != w) |
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return 1; |
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if(h == e && h == s && h != w && h != n) |
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return 1; |
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if(h == s && h == w && h != n && h != e) |
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return 1; |
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if(h == w && h == n && h != e && h != s) |
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return 1; |
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return 0; |
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} |
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int |
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patt(int x, int y, int mode, int size) |
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{ |
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if(mode == 1) |
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return ((x + y) % 4) == 0 && ((y - x) % 4) == 0; |
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if(mode == 2) |
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return ((x + y) % 2) == 0 && ((y - x) % 2) == 0; |
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if(mode == 3) |
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return 1; |
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if(mode == 4) |
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return y % size == 0; |
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if(mode == 5) |
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return x % size == 0; |
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if(mode == 6) |
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return (x + y) % size == 0 || (x - y) % size == 0; |
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return 0; |
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} |
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void |
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fill(int mode, int size, Point p0, int color) |
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{ |
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int x, y; |
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Point p; |
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for(x = -size / 2; x < size; ++x) |
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for(y = -size / 2; y < size; ++y) { |
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setpt(&p, p0.x + x, p0.y + y); |
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if(patt(p.x, p.y, mode, size) && dispt(&p0, &p) < size) |
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put(p.x, p.y, color); |
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} |
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redraw(pixels); |
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} |
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void |
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line(Point* p0, Point* p1, int color) |
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{ |
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int dx = abs(p1->x - p0->x), sx = p0->x < p1->x ? 1 : -1; |
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int dy = -abs(p1->y - p0->y), sy = p0->y < p1->y ? 1 : -1; |
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int err = dx + dy, e2; |
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for(;;) { |
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put(p0->x, p0->y, color); |
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if(p0->x == p1->x && p0->y == p1->y) |
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break; |
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e2 = 2 * err; |
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if(e2 >= dy) { |
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err += dy; |
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p0->x += sx; |
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} |
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if(e2 <= dx) { |
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err += dx; |
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p0->y += sy; |
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} |
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} |
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redraw(pixels); |
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} |
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void |
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fixe(int size, Point p0) |
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{ |
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int x, y; |
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Point p; |
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for(x = -size / 2; x < size; ++x) |
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for(y = -size / 2; y < size; ++y) { |
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setpt(&p, p0.x + x, p0.y + y); |
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if(jagg(p.x, p.y)) |
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put(p.x, p.y, 0); |
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} |
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redraw(pixels); |
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} |
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void |
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update(Brush* b) |
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{ |
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char title[512]; |
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snprintf(title, 512, "%s%dc%d [%d:%dx%d]%c", |
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modes[b->mode], |
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b->size, |
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b->color, |
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HOR, |
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VER, |
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ZOOM, |
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b->edit ? '*' : ' '); |
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SDL_SetWindowTitle(gWindow, title); |
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} |
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int |
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error(char* msg, const char* err) |
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{ |
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printf("Error %s: %s\n", msg, err); |
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return 0; |
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} |
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void |
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create(void) |
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{ |
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int i; |
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for(i = 0; i < SZ; ++i) |
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buffer[i] = 0x00; |
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redraw(pixels); |
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} |
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void |
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save(Brush* b) |
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{ |
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FILE* f = fopen("export.chr", "wb"); |
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if(!fwrite(buffer, sizeof(buffer), 1, f)) |
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error("Save", "Invalid output file"); |
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fclose(f); |
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b->edit = 0; |
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} |
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void |
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load(char* path) |
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{ |
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FILE* f = fopen(path, "rb"); |
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if(f == NULL) |
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error("Load", "Invalid input file"); |
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if(!fread(buffer, sizeof(buffer), 1, f)) |
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error("Load", "Invalid input size"); |
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fclose(f); |
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redraw(pixels); |
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} |
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void |
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render(void) |
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{ |
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SDL_Surface* surface = SDL_GetWindowSurface(gWindow); |
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GUIDES = 0; |
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redraw(pixels); |
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SDL_RenderReadPixels(gRenderer, |
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NULL, |
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SDL_PIXELFORMAT_ARGB8888, |
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surface->pixels, |
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surface->pitch); |
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SDL_SaveBMP(surface, "render.bmp"); |
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SDL_FreeSurface(surface); |
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} |
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void |
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quit(void) |
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{ |
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free(pixels); |
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SDL_DestroyTexture(gTexture); |
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gTexture = NULL; |
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SDL_DestroyRenderer(gRenderer); |
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gRenderer = NULL; |
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SDL_DestroyWindow(gWindow); |
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gWindow = NULL; |
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SDL_Quit(); |
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exit(0); |
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} |
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void |
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domouse(SDL_Event* event, Brush* b) |
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{ |
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switch(event->type) { |
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case SDL_MOUSEBUTTONUP: |
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if(event->button.button == SDL_BUTTON_LEFT) { |
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b->down = 0; |
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setpt(&b->prev, 0, 0); |
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} |
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if(event->button.button == SDL_BUTTON_RIGHT) |
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b->erase = 0; |
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b->edit = 1; |
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update(b); |
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break; |
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case SDL_MOUSEBUTTONDOWN: |
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if(event->button.button == SDL_BUTTON_LEFT) { |
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b->down = 1; |
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setpt(&b->prev, |
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(event->motion.x - PAD) / ZOOM, |
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(event->motion.y - PAD) / ZOOM); |
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} |
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if(event->button.button == SDL_BUTTON_RIGHT) |
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b->erase = 1; |
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case SDL_MOUSEMOTION: |
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if(b->down) { |
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setpt(&b->pos, |
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(event->motion.x - PAD) / ZOOM, |
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(event->motion.y - PAD) / ZOOM); |
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if(b->mode == 0) |
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line(&b->prev, &b->pos, b->erase ? 0 : b->color); |
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else if(b->mode == 7) |
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fixe(b->size, b->pos); |
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else |
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fill(b->mode, b->size, b->pos, b->erase ? 0 : b->color); |
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setpt(&b->prev, b->pos.x, b->pos.y); |
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} |
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break; |
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} |
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} |
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void |
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dokey(SDL_Event* event, Brush* b) |
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{ |
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switch(event->key.keysym.sym) { |
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case SDLK_ESCAPE: |
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quit(); |
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break; |
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case SDLK_e: |
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save(b); |
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break; |
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case SDLK_r: |
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render(); |
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break; |
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case SDLK_TAB: |
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b->color = b->color > 2 ? 0 : b->color + 1; |
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break; |
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case SDLK_h: |
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GUIDES = !GUIDES; |
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redraw(pixels); |
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break; |
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case SDLK_n: |
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create(); |
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break; |
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case SDLK_BACKQUOTE: |
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b->mode = 7; |
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break; |
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case SDLK_1: |
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b->mode = 0; |
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break; |
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case SDLK_2: |
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b->mode = 1; |
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break; |
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case SDLK_3: |
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b->mode = 2; |
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break; |
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case SDLK_4: |
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b->mode = 3; |
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break; |
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case SDLK_5: |
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b->mode = 4; |
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break; |
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case SDLK_6: |
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b->mode = 5; |
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break; |
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case SDLK_7: |
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b->mode = 6; |
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break; |
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case SDLK_z: |
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if(b->size > 1) |
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b->size -= 1; |
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break; |
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case SDLK_x: |
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if(b->size < 30) |
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b->size += 1; |
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break; |
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} |
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update(b); |
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} |
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int |
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init(void) |
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{ |
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int i, j; |
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if(SDL_Init(SDL_INIT_VIDEO) < 0) |
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return error("Init", SDL_GetError()); |
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gWindow = SDL_CreateWindow("nasu", |
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SDL_WINDOWPOS_UNDEFINED, |
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SDL_WINDOWPOS_UNDEFINED, |
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WIDTH, |
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HEIGHT, |
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SDL_WINDOW_SHOWN); |
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if(gWindow == NULL) |
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return error("Window", SDL_GetError()); |
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gRenderer = SDL_CreateRenderer(gWindow, -1, 0); |
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if(gRenderer == NULL) |
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return error("Renderer", SDL_GetError()); |
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gTexture = SDL_CreateTexture(gRenderer, |
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SDL_PIXELFORMAT_ARGB8888, |
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SDL_TEXTUREACCESS_STATIC, |
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WIDTH, |
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HEIGHT); |
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if(gTexture == NULL) |
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return error("Texture", SDL_GetError()); |
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pixels = (uint32_t*)malloc(WIDTH * HEIGHT * sizeof(uint32_t)); |
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if(pixels == NULL) |
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return error("Pixels", "Failed to allocate memory"); |
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for(i = 0; i < HEIGHT; i++) |
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for(j = 0; j < WIDTH; j++) |
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pixels[i * WIDTH + j] = color1; |
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return 1; |
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} |
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int |
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main(int argc, char** argv) |
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{ |
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int ticknext = 0; |
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Brush brush; |
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brush.down = 0; |
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brush.color = 1; |
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brush.edit = 0; |
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brush.size = 10; |
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brush.mode = 2; |
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if(!init()) |
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return error("Init", "Failure"); |
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if(argc > 1) |
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load(argv[1]); |
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else |
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create(); |
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update(&brush); |
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while(1) { |
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int tick = SDL_GetTicks(); |
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SDL_Event event; |
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if(event.type == SDL_QUIT) |
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quit(); |
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if(tick < ticknext) |
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SDL_Delay(ticknext - tick); |
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ticknext = tick + (1000 / FPS); |
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while(SDL_PollEvent(&event) != 0) { |
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if(event.type == SDL_MOUSEBUTTONUP || |
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event.type == SDL_MOUSEBUTTONDOWN || |
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event.type == SDL_MOUSEMOTION) { |
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domouse(&event, &brush); |
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} else if(event.type == SDL_KEYDOWN) |
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dokey(&event, &brush); |
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} |
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} |
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quit(); |
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return 0; |
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}
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