Browse Source

Renamed this and that

main
Devine Lu Linvega 6 years ago
parent
commit
8045992383
  1. 14
      nasu.c

14
nasu.c

@ -1,7 +1,7 @@
#include <SDL2/SDL.h>
#include <stdio.h>
#define HOR 32
#define HOR 16
#define VER 16
#define PAD 8
#define ZOOM 4
@ -39,7 +39,7 @@ int colors[] = {color1, color2, color3, color4, color0};
int WIDTH = 8 * HOR + PAD * 2;
int HEIGHT = 8 * VER + PAD * 2;
int FPS = 30;
int GUIDES = 1;
int GUIDES = 0;
SDL_Window* gWindow = NULL;
SDL_Renderer* gRenderer = NULL;
SDL_Texture* gTexture = NULL;
@ -198,7 +198,7 @@ void
update(Brush* b)
{
char title[512];
snprintf(title, 512, "%s%dc%d [%d:%dx%d]%c",
snprintf(title, 512, "nasu %s%dc%d [%d:%dx%d]%c",
modes[b->mode],
b->size,
b->color,
@ -226,7 +226,7 @@ create(void)
}
void
save(Brush* b)
tochr(Brush* b)
{
FILE* f = fopen("export.chr", "wb");
if(!fwrite(chrbuf, sizeof(chrbuf), 1, f))
@ -248,7 +248,7 @@ load(char* path)
}
void
render(void)
tobmp(void)
{
SDL_Surface* surface = SDL_GetWindowSurface(gWindow);
GUIDES = 0;
@ -322,10 +322,10 @@ dokey(SDL_Event* event, Brush* b)
quit();
break;
case SDLK_e:
save(b);
tochr(b);
break;
case SDLK_r:
render();
tobmp();
break;
case SDLK_TAB:
b->color = b->color > 2 ? 0 : b->color + 1;

Loading…
Cancel
Save